Xbox Series S delivers the same core experience as Xbox Series X, just at a reduced resolution

Microsoft goes over what to anticipate out of Xbox Sequence S when it launches on November 10.

On this video, Jason Roland, director of program administration for Xbox, goes over the finer factors of Xbox Sequence S and the way it differentiates from Xbox Sequence X.

Within the video, Microsoft mentioned it needed to construct two consoles with comparable next-gen capabilities at a differentiated worth level, however states that Xbox Sequence S will ship the identical expertise as Xbox Sequence X, simply at a lowered rendering decision.

As beforehand reported the console is 60% smaller than Xbox Sequence X, and naturally, it’s all digital. It options the identical eight core, Zen 2 CPU structure working at 3.6 GHz and three.four GHz with simultaneous multithreading enabled.

However the main distinction between Sequence S and Sequence X is the GPU. Whereas Xbox Sequence X options native 4K at 60fps with assist as much as 120fps, Sequence S is designed to show in 1440p with assist for as much as 120fps.

The latter was detailed extra in a clip that includes the Coalition discussing bringing Gears 5 to the next-gen. All video games proven within the video are working on Xbox Sequence S.

It was additionally mentioned how the console consists of a sophisticated {hardware} scaler to upscale video games when linked to a 4K tv. You may also anticipate hardware-accelerated DirectX ray tracing, mesh shaders, and variable charge shading – the very same as Xbox Sequence X.

The console additionally comprises 10GB of GDDR6 reminiscence working at 224GB per second, scaled according to goal the decision. Each consoles are additionally powered by the Xbox Velocity Structure which suggests you may anticipate the identical next-gen expertise with sooner load occasions, constant and better body charges, and new options like Fast Resume.

Sampler suggestions streaming permits the console to load solely the parts of textures required to render the scene, simply when they’re wanted. This permits video games to load texture knowledge with a a lot finer granularity leading to a leap in I/O reminiscence effectivity.

It additionally sports activities two occasions the development in I/O bandwidth efficiency and reminiscence utilization past the uncooked {hardware} specs. This permits builders to extend texture selection, and supply further assets to AI.

You may also anticipate sooner load occasions to get you within the sport sooner, whether or not reloading from a checkpoint, loading in a brand new stage, or simply loading into the sport basically.

The video additionally goes over the Fast Resume characteristic.

Xbox Sequence S will launch alongside Xbox Sequence X on November 10. Pre-orders open later this month on September 22.

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