Wasteland 3 quest progression bugs fixed in latest patch

inXile Leisure has pushed out a brand new patch for Wasteland 3 that resolves some points within the sport and fixes a significant issue that affected development and saved knowledge loss.

Patch 1.1.0, which is now stay on PC will arrive on consoles quickly, fixes varied game-breaking points that will “trigger character and quest development to be misplaced” within the post-apocalyptic RPG.

Additionally, in case you’ve been plagued with loading screens getting caught at 33%, the brand new patch types these out for you (however inXile notes that some loading display screen points could persist, even when you’ve up to date to model 1.1.0).

There are a few stability adjustments arriving in-game with the brand new patch; most notably, Polly and the Cyborg Chickens are getting buffed.

The developer insists Wasteland Three gamers that need to play co-op should “guarantee their consumer variations match as mismatched purchasers could cause unexpected points”.

So bear that in thoughts in case you’re enjoying together with your mates.

You possibly can take a look at the complete patch notes for model 1.1.Zero under.

Quests and Gameplay

Mounted points that would trigger character and quest development to be misplaced
Mounted Fishlips’ encounter
Mounted a problem the place some gamers would see an endlessly looping Ambush Web site intro
The La Perla quest can now be accomplished
Polly and the Cyborg Chickens have been beefed up


Mounted points that would trigger character and quest development to be misplaced
Mounted a number of points that would trigger an infinite loading display screen
We’re conscious this subject continues to be impacting some gamers and are investigating
Mounted a sync subject the place the host and visitor may see the Kodiak somewhere else after receiving a radio name
The host and company will not get totally different radio calls on the world map
Resolved a problem the place one participant would solely see a black display screen whereas the opposite is watching the intro video
Resolved a problem whereby one participant getting disconnected in character creation inside Ranger HQ would trigger the opposite participant’s sport to turn into unresponsive
Mounted a crash that would happen when a second participant joins an in-progress dialog with Irv
Mounted a crash that would happen for the visitor when speaking with Hope Emerson


Mounted a attainable freeze when approaching a particular robotic in Broadmoor Heights
Mounted a problem the place the UI may disappear if viewing the primary menu for a very long time

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