The sound results in Halo: Attain not sound like they’re popping out of a $10 speaker in a unique room.
Right now, Halo Three joins the Grasp Chief Assortment on PC. Equally as vital as this launch is the patch that went reside earlier right now alongside it. Rolling out patches for MCC with recreation launches is normal, however there’s one specific change that’s value celebrating.
The July 14 patch updates the audio for Halo: Attain. As you might recall, Attain was the primary MCC recreation to launch on PC. It took 343 Industries and co-developers Splash Harm/Ruffian months of inner checks to translate its archaic code and design requirements into one thing right now’s PC gamers would discover acceptable.
So a lot of these posed their very own challenges, however audio was seemingly the toughest. Halo: Attain shipped with muffled, echoey audio on PC. This made weapons really feel weak, robbing them of their oomph. The web was quickly flooded with movies evaluating the sounds on Xbox One and Xbox 360 with these on PC, and it wasn’t flattering.
Right now, seven months later, the developer lastly addressed all of that, and up to date Halo 3’s audio within the course of – although that has a lot much less of an impression because it was fixing an issue solely skilled by gamers in testing. The patch additionally provides Forge help for Attain, Halo 2: Anniversary, and Halo 3, and brings a number of different neat mechanics just like the Acrophobia Cranium in Halo 3.
Hit up Halo Waypoint for the complete change log.
The put up PSA: Halo: Attain’s PC audio doesn’t sound like shit anymore appeared first on VG247.