Horizon Zero Dawn PC patch actually brings performance improvements


We have now a brand new Horizon Zero Daybreak PC patch, and it’s extra attention-grabbing than the previous few.

Guerrilla Video games has deployed patch 1.04 for the PC model of Horizon Zero Daybreak this morning. This week’s patch follows on from 1.03, launched precisely every week in the past.

Alongside a bunch of but extra crash fixes, the brand new replace truly tackles the sport’s efficiency issues. It’s a slight increase, based on the patch notes, however it’s the primary try to deal with the sport’s efficiency points on PC.

Guerrilla says CPU efficiency ought to be improved. Relying in your CPU/GPU combo, you will note wherever between a 1 to 10% increase. The replace additionally addressed the framerate drop that generally happens in cutscene/dialog digicam cuts. Talking of cinematics, texture pop-in shouldn’t happen in cutscenes anymore.

Different welcome additions embody a repair for color banding when operating the sport in HDR. There was additionally an issue that created blinking artifacts in volumetric results, which has now been mounted. The Adaptive Efficiency setting, which many depend on to maintain a locked framerate, ought to now not trigger lighting glitches.

Outdoors of that, you’ll discover loads of fixes to causes for crashing. Sadly, the recognized points checklist stays intact. See the complete change log under.

Crash fixes

Mounted a crash that would happen when customers would create a brand new recreation and their save recreation slots had been full.
Mounted a startup crash associated to temp folder.
Mounted an AI crash that would happen throughout fight.
Mounted an AI crash within the EventMessageHandler.
Mounted a crash associated to WorldData sampling (the callstack would finish in WorldMapData::SampleAtPixel).
Mounted a crash when customers would immediately again out when altering sliders within the Settings menu.
Mounted a crash that might happen when having the “Greetings” possibility open in photograph mode after which exiting.
Potential repair for reminiscence corruption in AI routines which may result in crashes.
Potential repair for a GPU dangle attributable to a threading difficulty.
Mounted a mismatch that might happen on Shader Mannequin 6.zero and 6.1 {hardware} which may result in a crash.

Efficiency enhancements

Common enchancment to CPU efficiency (relying on CPU/GPU speeds, this may end up in a 1-10% efficiency enchancment).
Improved efficiency of digicam cuts in cinematics and conversations.

Different enhancements

HDR – Mounted color banding points in HDR mode.
Mouse Controls – Mounted a difficulty the place mouse sensitivity was incorrect when framerate wasn’t fixed.
Aiming – Mounted a difficulty the place Aloy was unable to shoot whereas with the ability to do a important assault close to a machine.
Cutscenes – Mounted a difficulty the place geometry and textures would pop in after digicam cuts.
Adaptive Efficiency – Mounted a difficulty the place lighting glitches would happen when turning on Adaptive Efficiency.
Volumetrics – Mounted a difficulty which may trigger blinking artifacts in volumetric results, like fog.
Reverb – Mounted a number of points the place extreme reverb was noticeable in particular quests.
Visibility – Mounted a difficulty which may generally trigger geometry to briefly disappear after streaming

Identified points

Some gamers are experiencing an out of reminiscence error in the course of the recreation optimization course of.
Some gamers are experiencing graphical settings points, corresponding to Anisotropic Filtering or HDR not working appropriately.
Some gamers are experiencing efficiency points on particular GPUs or {hardware} mixtures.
Some gamers are experiencing points with Aloy’s hair when the sport is operating above 30 FPS.

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