Cyberpunk 2077 remains to be a bit of means from its November launch date, and CD Projekt RED remains to be grinding out enhancements to areas of the sport – notably in melee.
It’s truthful to say that melee was one of many weaker hyperlinks of the sport again after we performed the primary 4 hours of Cyberpunk 2077 again in June. We described it as a “easy however enjoyable”, and harking back to the fight in The Elder Scrolls video games, which is ok – however when in comparison with the very legitimately shooter-like blasting within the recreation, it felt a bit of on the weak facet.
The excellent news? CD Projekt RED is aware of it, and the studio is specializing in tweaks and modifications to melee proper now, as advised to VG247 by senior gameplay designer Pawel Kapala in an unique new interview centered on each melee and gunplay fight.
“We’re nonetheless a few months earlier than launch, and I’m really proper now engaged on melee. We’re spending quite a lot of time attempting to good that, and we mainly, we’re not 100 p.c completely happy, principally with visible suggestions on the hits, on the melee,” Kapala stated. “So, we’re nonetheless engaged on it.”
“I’m completely happy to say that, even proper now, it’s significantly better than it was. And it’s going to get even higher. And we acknowledge that that is one thing that we have to good, mainly. However as you stated, melee in a first-person recreation is extraordinarily troublesome, from the get-go. So, it wasn’t a simple process, since we mainly come from a pedigree of making third-person perspective video games. It was additionally an enormous a part of our improvement to really determine, how do you do melee in a first-person perspective? We’re engaged on it.”
As for melee’s viability all through the sport? Effectively, it’s very actual, in case you get pleasure from the way it feels. After we ask if it’s potential to do a completely melee-focused play-through of Cyberpunk 2077, Kapala tells us that it’s theoretically potential – but it surely most likely received’t work, because it’d be very, very troublesome.
“We put quite a lot of emphasis on the truth that enemies in our recreation exist within the recreation world. And in case you take out a katana, and the encounter, for instance, has two snipers, they won’t oblige you. They’ll nonetheless shoot at you with their sniper rifles,” Kapala explains.
“So, you could mainly take into consideration your strategy. Sure, it’s technically potential to run round all over the place with a katana. Nevertheless, in case you see a helicopter, would you cost at it with a knife? I don’t assume so. It won’t be an excellent technique.”
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